Design Concept : Augmented Reality environment
The concept is to have a clubbing augmented reality, which you will be able to experience through your smart phone pointing it out towards the grid walls.
The image in the phone do not represent the augmented reality, because i haven't designed it yet.
The image represent the first initial ideas of what my design would look like, and it's in the process of changing !!
The question is, do i get the building to dictate the experience or the experience to dictate the building ??
Monday, 14 January 2013
Design Intervention
Design: nightclub for cyborgs
what kind of cyborg ??
Cyborg Definition: An organism " to which exogenous components have been added for the purpose of adapting to new environments "
Design: nightclub for cyborgs
what kind of cyborg ??
Cyborg Definition: An organism " to which exogenous components have been added for the purpose of adapting to new environments "
I want my cyborgs not with an extension of the physical self but an extension to the mental self : "Cell phones Cyborgs"
As Amber Case explains, we become a screen-staring, button-clicking new version of homo sapiens. We now rely on “external brains” (cell phones and computers) to communicate, remember, even live out secondary lives.
Cyborg Anthropologist
Technology is evolving us, says Amber Case, as we become a screen-staring,button-clicking new version of homo sapiens.
We now rely on "external brains" (cell phones and computers) to communicate, remember, even live out secondary lives.
Technology is evolving us, says Amber Case, as we become a screen-staring,button-clicking new version of homo sapiens.
Sound in Context
Sound in Context is a short documentary exploring the unique practice of sound within the visual arts world. Through conversations with a number of key art institutions/galleries, artists and curators working with sound in the UK, Sound in Context allows practitioners to discuss some of the issues of presenting and exhibiting sound in the gallery and contemporary art domain.
Sound as a medium is time-based and is sensitive to space, perception/experience and environment, and has become intertwined with disciplines of sculpture, architecture, installation, film and media art. The ephemeral, invisible nature of sound poses a number of challenges within cultural practice and presentation. Situated between practices of music and art, sound overflows boundaries of the gallery, disrupts line between stage and audience, moves beyond categorisations, and merges models of economy and culture industry. Sound in Context explores the place and future of sound within an expanded arts milieu, while opening up reflections for sound artists engaging in the art world, and visual artists engaging with sound in their work.
http://soundandmusic.org/projects/sound-context
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